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Basic information on the 3 topics

1) Edutainment

  • combination of the words education and entertainment
  • Definition: Edutainment is a recently coined term, a portmanteau, that expresses the union between education and entertainment in a television program, game or website.
  • Successful edutainment is discernible by the fact that learning becomes fun and teachers or speakers educate an audience in a manner which is both engaging and amusing. Source

Edutainment in film, television programming
Examples:
  • Sesame Street
  • Mr. Rogers
  • Bill Mye the Science Guy
  • Good Eats with Alton Brown Source
  • The National Literacy Trust commissioned a study into how educational children’s programmes can benefit a child’s literacy development.
    • They found that television can enhance many aspects of children's language, particularly for children between the ages of two and five, depending on quality and age-appropriateness of the content, and parent/carer interactions during and after viewing.
    • Educational television - found to enhance vocabulary, comprehension and expressive language development in pre-schoolers.
    • Children are given the chance to explore new hobbies and build on their talents, such as cookery with Planet Cook or art with Smart.
  • Other programmes such as Grange Hill have helped children understand social issues and the storylines have tackled drugs, rape and teenage pregnancy.Source
Edutainment - Gaming
  • Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens.
  • Numerous subgenres exist to teach algebra, alphabets, etc Source
  • There are typing games that teach computer users how to type and increase their speed


2) Computer Mediated Communication

  • Definition: Computer-Mediated Communication (CMC) is any form of communication between two or more individual people who interact and/or influence each other via separate computers through the Internet or a network connection - using social software. CMC does not include the methods by which two computers communicate, but rather how people communicate using computers. It is only peripherally concerned with any common work product created.Source
  • any form of communication in which computers are directly involved at both ends. Email, conferencing and videoconferencing all fall into the category.
  • Text, images, audio, video and all other forms of information can be exchanged between persons through Computer Mediated Communication. This exchange of information can be synchronous, meaning people are communicating at the same time, or asynchronous, this means that the people are communicating at different times. For example chatting on MSN is a form of synchronous communication whereas E-mail (hotmail, gmail, etc) is an asynchronous form of communication.
  • Forms of computer mediated communicated:
    • E-mail
    • World Wide Web.
    • Newsgroups or bulletin board systems.
    • Computer conferencing.
    • Audio conferencing
    • Video Conferencing
    • Voice Mail Systems
    • IRC
    • MUD/MOO
    • Whiteboard Enviornments
    • Work Flow Applications
  • The kinds of media that are supported by different forms of CMC (Computer Mediated Communication) are as follows:
    1) Text (letters, numbers, special characters, controls and punctuation)
    2) Graphics (geometric objects: circles, boxes, etc, effects: shading, fill colors, etc.)
    3) Audio (Sounds, voice, music and special effects)
    4) Video (pictures appearing in a smooth motion)
    5) Images (photographs, paintings, etc. all forms of still images.
Source


3) E-Learning (Electronic Learning)

  • Definition: The delivery of a learning, training or education program by electronic means. eLearning involves the use of a computer or electronic device to provide training, educational or learning material. Source
  • Includes the use of web based teaching materials and hypermedia in general, multimedia CD-ROMs or web sites, discussion boards, collaborative software, e-mail, blogs, wikis, text chat, computer aided assessment, learning management software, etc.
Types of e-learning ~
  • Synchronous e-learning: Real time discussion/lectures and presentation using video conferencing systems via ISDN/satellite communication
  • Interactive Asynchronous e-learning: It is on demand interactive learning such as content delivery using world wide web and includes web based training.
  • Virtual Data Provision: Provides course data using the web and is a one way learning system. (eg. online readings)
These three types are blended in normal use.
Source
  • examples of e-learning
    • online courses
    • online degrees from colleges
    • distance learning
    • online audio and video clips related to courses.
Advantages:
  • Convenient and flexible to the user's/learner's needs.
  • Enhanced learning experience due to the use of multimedia.
  • The audio-visual material can be paused and rewinded for a better understanding of the matter.
  • Teacher-student interaction and discussion among students is encouraged through audio or video based conferencing, threaded discussion boards, live chat, blogs, wikis, email, or other synchronous or asynchronous means.
  • Can reduce costs for group training and provides up to date information quickly.
Disadvantages:
  • Face to face human interaction and the concept of it being educational( philosophically) is lost.
  • Loss of human interaction and a sense of isolation is often felt by distance learning students.
  • Web and software development in particular can be expensive and time consuming, as can systems and adaptive materials specifically geared for e-learning.
Source

References:

http://en.wikipedia.org/wiki/Edutainment
http://tvtropes.org/pmwiki/pmwiki.php/Main/EdutainmentShow
http://en.wikibooks.org/wiki/Educational_Technology_Innovation_and_Impact/Edutainment/Educational_Television_Programs_for_Children
http://en.wikipedia.org/wiki/Educational_game
http://gasa.dcea.fct.unl.pt/julia/ensino/~inki.html
http://www.asia-elearning.net/aboutaen/whatisl.htm
http://en.wikipedia.org/wiki/E-learning